Tetchi

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Tatsus portraits - FlowrellikMail

2015/04/16 (j) 04:33:11

Hey Tetchi um I have a major question. Where can I get my hands on those KOF2000/Tatsu style lifebar portraits. I have an old set but it seems to me like there were a few characters that I am missing, mainly Ryuhaku Todo, Kusanagi (High school Kyo), Wild Wolf terry, Rugal in his red suit and a couple others. If you can offer any assistance please send me an Email to the address below. I am trying to make a private full game using add004 and these portraits can come in handy. Thank you.

Re: Tatsus portraits - Tetchi

2015/04/19 (d) 18:35:55

Hi Flowrellik

Work of Tatsu, in some case is off-line.

Please check this URL http://akiaki.deep-ice.com

Work of Tatsu is open source, thank you for write, enjoy :)

Re: Tatsus portraits - FlowrellikMail

2015/04/20 (l) 04:13:21

OH GOODNESS! Thank you!!
all I need are a few characters and I'm set to go!
I really wish Tatsu would actually contact me back though, considering hes Shiyo Kakuge now on youtube, but hey he might be busy. Thanks a bunch for this Tetchi!

Re: Tatsus portraits - FlowrellikMail

2015/04/20 (l) 04:30:55

hmmm, wait I got aki-aki portraits. Just a few of them are missing heh.
I am curious as to how you got Kyo and wild wolf though. If I can have a source somewhere I might be able to start hunting. I know for a fact that Tatsu made Todoh, Rugal in a suit, and I think God Rugal as well. Reason why I know this is because I played KOFZ and KOFEXUM mugens and they were in there, just not completed, as if said sprites were altered for the lifebars.

Re: Tatsus portraits - Tetchi

2015/04/21 (m) 05:33:15

You can try sending message through YouTube :)

Portrait face from Kyo and Terry were in website of Tatsu, also MUGEN CHINA forum.

Portrait faces from KOFZ and full games, were designed for those games but you can try to find out whether these alterations were made life bar. Visit the official download site KOFZ and KOFW, or in MIL:
http://www.mugenimperiolatino.com/index.php?topic=357.0

http://www.mugenimperiolatino.com/index.php?topic=365.0

Re: Tatsus portraits - FlowrellikMail

2015/04/21 (m) 17:45:10

aaah ok :) also I don't speak much spanish, mind helping me register here?

Re: Tatsus portraits - Tetchi

2015/04/22 (x) 11:03:20

Oh, no problem. Any questions, write please.

It's always nice to chat with environment enthusiasts from MUGEN :)

You have web site or blog?

Re: Tatsus portraits - FlowrellikMail

2015/04/22 (x) 16:58:23

Sadly I do not. I am known in Mugen Fighters Guild as a "Mad Palleter". Im pretty handy with palette making as well as ideas too.
It would be nice to learn how to make characters tho, or even stages. I love stages with parallax/deltas to the point where it becomes almost 3D. Tatsu and my bud EXshadow are damn good with that. Would be nice to see more new stages from Tatsu though.

Re: Tatsus portraits - Tetchi

2015/04/22 (x) 17:52:43

Interesting, very interesting. My work in MUGEN are very simple and the few characters that I have probably look better with some new palletes.

Thank for exchange messages, do not hesitate to come back if you think I can help you :)

Re: Tatsus portraits - Flowrellik

2015/04/23 (j) 11:35:35

Anytime Tetchi ^^. Do you happen to have Skype by chance?

Re: Tatsus portraits - Tetchi

2015/04/23 (j) 18:05:11

I don´t have Skype :/

Re: Tatsus portraits - Flowrellik

2015/04/24 (v) 03:51:43

oh darn. at least we got this then XD.

Re: Tatsus portraits - Flowrellik

2015/04/24 (v) 09:41:03

alright. so far so good with the portraits but there are still a couple missing. Im trying to find KOF2000 lifebar portraits for Ryuhaku Todoh, Tung Fu Rue, Mr.Karate, Tyzoc(Griffon), Marco Rodriguez, B.Jenet, Skullomania, and Kairi. I am uncertain if they were made yet though.

Re: Tatsus portraits - Tetchi

2015/04/25 (s) 09:53:04

Well visit
https://youtu.be/EZciQpoZFWY

And click en the link of OneDrive.

Enjoy :)

Re: Tatsus portraits - Flowrellik

2015/04/25 (s) 11:26:40

OXO How did you get those!! They were not in there at all. mind sending me over to tatsu's main?
Also, as a gift, here is one of my portraits I custom made: Delta Red Cammy.
Tiger-Boy at MFG along with Varo Hades had done up an edit on POTS Cammy, giving her Delta Red Sprites. To my knowledge, its not completed YET, but she plays fantastic. she just needs some tweaks to her sprites for the boots and if I am not mistaken a fixup on her opponent's placements for her Frankensteiner throws.

Re: Tatsus portraits - Tetchi

2015/04/26 (d) 12:54:48

Most of the portraits elaborate Tatsu were placed on your website (off-line), forum MUGEN CHINA, on the site aki-aki and recently in OneDrive.

Interesent work of Cammy, portrait very good :D

Re: Tatsus portraits - Flowrellik

2015/04/27 (l) 06:53:58

XD thank you! Sucks I am still missing a few chars but overtime I should be able to find them I hope.
I am still missing Krauser, Mr.Big, Griffon, Marco Rodriguez, Mr Karate and a few others. Ive been trying long and hard to search for them on MIL but the best I got was Poison (wish she was full portrait).

Re: Tatsus portraits - Tetchi

2015/04/27 (l) 15:16:21

Chars or Portrait faces?


Yes MIL, is good site for help :)

Re: Tatsus portraits - FlowrellikMail

2015/04/28 (m) 11:53:39

portrait faces.

Re: Tatsus portraits - Tetchi

2015/04/28 (m) 16:51:16

:)

Re: Tatsus portraits - Flowrellik

2015/04/28 (m) 17:09:36

oxo wow you are quick! Now it's down to Shishioh, Mr.Karate(The red masked Tengu face. Sorry if I didnt specify but at least now I can have a chance to add an EX-Ryo in my mugen), Marco Rodriguez (is Ryo's student in Garou. Also called Kushnood butt), Tyzoc Griffon (Cause I have T.Hawk with Zangief as a tag team and Raiden needs a partner) and Shishioh (King Leo or Lion...and I have both. Hidden boss).

Re: Tatsus portraits - Flowrellik

2015/04/28 (m) 17:11:09

....aaand I just said Shishioh twice.

Re: Tatsus portraits - Tetchi

2015/04/30 (j) 03:23:02

Well Rey Leon (King Leo).

For the others chars listed (Mr. Karate, Marco Rodriguez, Tyzoc), for moment no avalaible :/

Re: Tatsus portraits - Flowrellik

2015/05/02 (s) 02:06:04

I understand. at least Shin shishioh is a big help!
Now, Im stuck with my worst nightmare: Coding projectiles. Now, I have this shishioh edit called Waste no.440. You may have heard of him idk, but he has these shin shishioh-esque attacks, except he is missing a few attacks like the energized sword throw and the projectile for King's Straight. I also have plans on giving him a King's Straight upper as well. What I am stuck on atm is the hard punch version. I've been trying to make a projectile hit work for him but it hasn't been fun. Do you know how to code projectiles by chance?

Re: Tatsus portraits - Tetchi

2015/05/04 (l) 05:44:27

Mmmm, well visit:

http://mug3.anikipedia.com/hokanko/tinshiva/old/top.html

Two of El Rey Leon version.

Knowledge of code, I created a couple of chars, but would need to know more about how this coded (code developed) to help.

Re: Tatsus portraits - Flowrellik

2015/05/05 (m) 12:55:36

welp get ready for a wall of text. heres the code.
;?L?B?B?B??g?O?E?X?g???F?F?F?F?F?F?g
[Statedef 3150]
type = S
movetype= A
physics = S
ctrl = 0
juggle = 1
velset = 0,0
anim = 3150
sprpriority = 2
poweradd = -1000

[State 3150]
type = NotHitBy
trigger1 = Time = 0 && var(26)
value = SCA,AA,AP,AT
time = 60

[State 3150]
type = PlaySnd
trigger1 = Time = 0
value = 3200, 3
[State 3150]
type = PlaySnd
trigger1 = AnimElem = 3,= 20 && (palno = 1||palno = 7)
value = s3100, 0+(random%2)
channel = 0
[State 3150]
type = PlaySnd
trigger1 = AnimElem = 3 && (palno = 2||palno = 8)
value = S1, 8
channel = 0
[State 3150]
type = PlaySnd
trigger1 = AnimElem = 6 && (palno = 3||palno = 9)
value = S2, 3+(random%3)
channel = 0
[State 3150]
type = PlaySnd
trigger1 = AnimElem = 1 && (palno = 4||palno = 10||palno = 6||palno = 12)
value = S3, 6
channel = 0
[State 3150]
type = PlaySnd
triggerall = (palno = 5||palno = 11)
trigger1 = AnimElem = 6
value = s4, 3+(random%7)
channel = 0

[State 3150]
type = PlaySnd
trigger1 = AnimElem = 13
value = S47, 0

[State 3150]
type = EnvShake
trigger1 = Time = 0
time = 35
ampl = 2

[State 3150]
type = Explod
trigger1 = AnimElem = 13
anim = 3110
vel = 1,0
accel = 1,0
pos = 90, -80
sprpriority = 3
ignorehitpause = 0
ownpal = 1

[State 3150]
type = HitDef
trigger1 = Time = 0 && var(26)
attr = S, SP
animtype = DiagUp
damage = IfElse(var(31)>0,400/(var(31)+1),400),50
guardflag =
hitflag = MAF
priority = 6, Hit
pausetime = IfElse(var(25)&&!var(7),12*1.5,12),IfElse(var(25)&&!var(7),12*2,12)
sparkno = s6010+(random%4)
sparkxy = -10,-70
hitsound = s240, 1
guardsound = s195, 0
ground.type = High
ground.slidetime = IfElse(var(31)>2,IfElse(var(25),19*1.5,19)/(var(31)+1),IfElse(var(25),19*1.5,19))
ground.hittime = IfElse(var(31)>2,IfElse(var(25),20*1.5,20)/(var(31)+1),IfElse(var(25),20*1.5,20))
air.hittime = IfElse(var(31)>2,IfElse(var(25),12*1.5,12)/(var(31)+1),IfElse(var(25),12*1.5,12))
guard.ctrltime = 14
ground.velocity = IfElse(var(25)&&!var(7),-6*2,-6),IfElse(var(25)&&!var(7),-8*1.5,-8)
guard.velocity = -10
air.velocity = IfElse(var(25)&&!var(7),-5.4*2,-5.4),IfElse(var(25)&&!var(7),-6*1.5,-6)
airguard.velocity = -6.9,-4.8
air.type = High
ground.cornerpush.veloff = IfElse(var(25)&&!var(7),-15.5*.5,-15.5)
air.cornerpush.veloff = -6.5
guard.cornerpush.veloff = -7.5
palfx.time = IfElse(var(25)&&!var(7),14,0)
palfx.add = 254,0,0
palfx.mul = 180,180,180
fall = 1
air.fall = 1
fall.recover = 0
air.recover = 0
getpower = 0,0
givepower = 50+var(31)*10, 30
envshake.time = 30
envshake.ampl = 7
[State 3150]
type = Explod
trigger1 = AnimElem = 13
anim = 1002
pos = 90, -80
sprpriority = 3
ignorehitpause = 0
ownpal = 1
scale = 1.5,1.5
[State 3150]
type = Explod
trigger1 = AnimElem = 13
anim = 1002
pos = 40, -80
sprpriority = 3
ignorehitpause = 0
ownpal = 1
[State 3150]
type = Explod
trigger1 = AnimElem = 13
anim = 101
pos = 0, 0
sprpriority = 3
ignorehitpause = 0
ownpal = 1

[State 3150]
type = EnvShake
trigger1 = AnimElem = 13
time = 25
ampl = 7

[State 3150]
type = AssertSpecial
trigger1 = Time = [0,40]
flag = NoFG
flag2 = NoBG
ignorehitpause = 1

[State 3150]
type = Explod
trigger1 = AnimElem = 3
ID = 7001
anim = 7001
postype = p1
pos = 0,50
removeongethit = 1
pausemovetime = 999999
supermovetime = 999999
sprpriority = -5
ownpal = 1
scale = 1.5,1.5
[State 3150]
type = Explod
trigger1 = AnimElem = 3
ID = 7000
anim = 7000
postype = p1
pos = -10,-150
removeongethit = 1
pausemovetime = 999999
supermovetime = 999999
sprpriority = 5
ownpal = 1

[State 3150]
type = SuperPause
trigger1 = Time = 0
time = 40
movetime = 40
supermove = 1
darken = 0
anim = -1

[State 3150]
type = HitDef
trigger1 = Time = 0 && var(26)
attr = S, HA
animtype = DiagUp
damage = IfElse(var(31)>0,400/(var(31)+1),400),50
guardflag =
hitflag = MAF
priority = 6, Hit
pausetime = IfElse(var(25)&&!var(7),12*1.5,12),IfElse(var(25)&&!var(7),12*2,12)
sparkno = s6010+(random%4)
sparkxy = -10,-70
hitsound = s240, 1
guardsound = s195, 0
ground.type = High
ground.slidetime = IfElse(var(31)>2,IfElse(var(25),19*1.5,19)/(var(31)+1),IfElse(var(25),19*1.5,19))
ground.hittime = IfElse(var(31)>2,IfElse(var(25),20*1.5,20)/(var(31)+1),IfElse(var(25),20*1.5,20))
air.hittime = IfElse(var(31)>2,IfElse(var(25),12*1.5,12)/(var(31)+1),IfElse(var(25),12*1.5,12))
guard.ctrltime = 14
ground.velocity = IfElse(var(25)&&!var(7),-6*2,-6),IfElse(var(25)&&!var(7),-8*1.5,-8)
guard.velocity = -10
air.velocity = IfElse(var(25)&&!var(7),-5.4*2,-5.4),IfElse(var(25)&&!var(7),-6*1.5,-6)
airguard.velocity = -6.9,-4.8
air.type = High
ground.cornerpush.veloff = IfElse(var(25)&&!var(7),-15.5*.5,-15.5)
air.cornerpush.veloff = -6.5
guard.cornerpush.veloff = -7.5
palfx.time = IfElse(var(25)&&!var(7),14,0)
palfx.add = 254,0,0
palfx.mul = 180,180,180
fall = 1
air.fall = 1
fall.recover = 0
air.recover = 0
getpower = 0,0
givepower = 50+var(31)*10, 30
envshake.time = 30
envshake.ampl = 7
yaccel = .5

[State 3150]
type = HitDef
trigger1 = Time = 0 && !var(26)
attr = S, HA
animtype = DiagUp
damage = IfElse(var(31)>0,400/(var(31)+1),400),50
guardflag = M
hitflag = MAF
priority = 3, Hit
pausetime = IfElse(var(25)&&!var(7),12*1.5,12),IfElse(var(25)&&!var(7),12*2,12)
sparkno = s6010+(random%4)
sparkxy = -10,-70
hitsound = s240, 1
guardsound = s195, 0
ground.type = High
ground.slidetime = IfElse(var(31)>2,IfElse(var(25),19*1.5,19)/(var(31)+1),IfElse(var(25),19*1.5,19))
ground.hittime = IfElse(var(31)>2,IfElse(var(25),20*1.5,20)/(var(31)+1),IfElse(var(25),20*1.5,20))
air.hittime = IfElse(var(31)>2,IfElse(var(25),12*1.5,12)/(var(31)+1),IfElse(var(25),12*1.5,12))
guard.ctrltime = 14
ground.velocity = IfElse(var(25)&&!var(7),-6*2,-6),IfElse(var(25)&&!var(7),-8*1.5,-8)
guard.velocity = -10
air.velocity = IfElse(var(25)&&!var(7),-5.4*2,-5.4),IfElse(var(25)&&!var(7),-6*1.5,-6)
airguard.velocity = -6.9,-4.8
air.type = High
ground.cornerpush.veloff = IfElse(var(25)&&!var(7),-15.5*.5,-15.5)
air.cornerpush.veloff = -6.5
guard.cornerpush.veloff = -7.5
palfx.time = IfElse(var(25)&&!var(7),14,0)
palfx.add = 254,0,0
palfx.mul = 180,180,180
fall = 1
air.fall = 1
fall.recover = 0
air.recover = 0
getpower = 0,0
givepower = 50+var(31)*10, 30
envshake.time = 30
envshake.ampl = 7
yaccel = .5

[State 3150]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

The sprite that I want to use is sprite no.3110. The idea I had in mind is a pseudo-projectile that still goes right through the opponent even after hit. the projectile will cause a decent amount of damage, but will be alot worse upclose.
In short: A LVL.2 King Straight with the classic Savage Reign twist.

afaik, I tried Tin's shishiohs, both are good, but the shin shishioh(NGBC) is still missing a few things. Kinda like how Tung Fu Rue from the same game is missing a couple attacks. Best I found for a near perfect Tung Fu Rue is one made by RUN (which he combined like 3 Tungs together), but for some stupid reason I am having problems getting Tung to work with Add004.
That aside, mind helping me out here with some troubleshooting? I will even offer the character if needed.

Re: Tatsus portraits - Flowrellik

2015/05/09 (s) 14:22:39

Heys um just wondering to see if you're there or not bud.

Re: Tatsus portraits - Tetchi

2015/05/10 (d) 15:11:24

Hi Flowrellik

If, if I'm on the other side of the monitor, excuse the delay in response, life outside the cyberworld required to work 25 hours a day: P

As for your concern and doubts, I can comment you:

Use the repair tools containing the add004 for the characters.

If you have bugs to usuarlo in add004, check carefully the section "statedef -3" and sees analyzing the variables to find what the problem is.

What char of Tung? Author.

I can help, but I do not know everything :P

Re: Tatsus portraits - Flowrellik

2015/05/11 (l) 09:42:25

The Character I am having issues with is Tung Fu Rue By RUN. He is an old character yes but it combines 3 different tungs together, ranging from Fatal Fury Real Bout, KOFXI, and NeoGeo Battle Collesium. He plays pretty well and the AI is good.
I understand the work situation also XD. I usually work alot with landscaping but I hope to have an actual job that pays well.

Re: Tatsus portraits - Tetchi

2015/05/13 (x) 06:28:50

Mmmm, well I find and check the char.

Re: Tatsus portraits - Flowrellik

2015/05/13 (x) 12:45:31

https://onedrive.live.com/?cid=73491ec4b1649370&id=73491EC4B1649370!102&uc=1
Here ya go ^^. Latest version is 2014.

Re: Tatsus portraits - Tetchi

2015/05/13 (x) 15:54:32

No problem with Tung (o_o)

Use the tool "add004pie.exe" from last update of add004 [mugen_a4b_20150424]

Re: Tatsus portraits - Flowrellik

2015/05/14 (j) 05:47:11

..how the hell do you use that super background/hitsparks from tatsu's add004?
Seriously, I reeeeally don't like using characters that have different hitsparks.
Ive been trying but it seems like its getting me nowhere :T

Re: Tatsus portraits - Tetchi

2015/05/14 (j) 06:15:22

Well, check the char kfma4a (from add004 in mugen_a4b_20150424)It contains examples and guides for use in other characters.

Use variables, for:

; -99 : [player] : basic/normal moves
; 1000-2999: [player] : special moves
; 3000- : [player] : hyper/super moves
; ------ -------
; v02 : alive flag
; v03 : char type
; v04 : kill flag
; v05 : sp type
; v06 : counter
; v07 : temp
; v08 : temp
; v10 : temp / flag
; v11-15: for_hit_spark: [ 11,12:pos_x/y / 14:spark_type / 15:contack_flag ]
; v41 : cancel combo flag used in cmd file
; f00 : temp scale
; ------ -------

O well use:

hit spark
s [0] ; sparkno = 0 - for attack light
m [1] ; sparkno = 1 - for attack light
l [2] ; sparkno = 2 - for attack medium
sp[3] ; sparkno = 3 - for attack strong
hp[4] ; sparkno = 4 - for attack hyper attack

In:

[State 600, 2]
type = HitDef
trigger1 = Time = 0
attr = A, NA
damage = 20
guardflag = HA
priority = 3
pausetime = 7,8
sparkno = 0 ;----------------- HERE
sparkxy = -10,-58
hitsound = 5,0
guardsound = 6,0
ground.type = High
ground.slidetime = 5
ground.hittime = 8
ground.velocity = -4
air.velocity = -1.3,-3
air.hittime = 14

For BG, is it´s the code:

;---------------
[state 0]
type=helper
trigger1=(time=0) && roundstate=2 && !numhelper(88870) && sysfvar(0)>0
id=88870
stateno=88870;max2bg
size.height=0
;---------------

Check the chars of kfm and kfma4a for more details include in mugen_a4b_20150424 :D

Re: Tatsus portraits - Flowrellik

2015/05/14 (j) 06:41:49

well heres the thing. I am having a bit of trouble understanding the hitspark part of it all. Idk why but its just confusing. That and I am trying to apply this on POTS style characters :T.

Re: Tatsus portraits - Flowrellik

2015/05/18 (l) 08:30:01

Hey bud how are things on your end?

Re: Tatsus portraits - Tetchi

2015/05/18 (l) 11:09:21

End?

For moment work in one project of full game, TQH 0.

And you Flowrellik, some W.I.P. In MUGEN?

Re: Tatsus portraits - Flowrellik

2015/05/19 (m) 15:24:44

still trying to figure out how to do coding in mugen. To think its my weakness. I can do sprite adding, animations, pals etc but coding is a migraine zone.

Re: Tatsus portraits - Flowrellik

2015/05/20 (x) 10:49:05

http://mugenguild.com/forum/topics/relliks-add004-portraits-166899.new.html#new
If u are ever in need of add004 portraits here ya go ^^

Re: Tatsus portraits - Tetchi

2015/05/20 (x) 13:50:15

Yeah! Great work :-)

Thanks for shared.

Re: Tatsus portraits - Flowrellik

2015/05/21 (j) 05:46:47

anytime^^.
Btw, Im still trying to figure out how tatsu does his hitsparks. Its been pretty confusing so far.

Re: Tatsus portraits - Tetchi

2015/05/23 (s) 07:55:14

Well.

Check CNS in the line:

[State 0]
type = HitDef
trigger1 = AnimElemTime(2) = 2
attr = S, NA
damage = 25,0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 7,9
------ sparkno = 0 ----------------- HERE
guard.sparkno = 40
sparkxy = -10, -65
hitsound = 300, 0
guardsound = 40, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 10
ground.velocity = -7
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

And change the code or number for some numbres of list:

sparkno = 0 - for attack light
sparkno = 1 - for attack light
sparkno = 2 - for attack medium
sparkno = 3 - for attack strong
sparkno = 4 - for attack hyper attack

Re: Tatsus portraits - Flowrellik

2015/05/24 (d) 06:50:53

I did and it worked BUT there is another code I wish to try. I looked in the kfm and kfma chars and found this

[state 0] ; hit_spark
type=varset
trigger1=movecontact=1 && (hitpausetime=8)
var(15)=1 +((var(11):=-10)+(var(12):=-62)+(var(13):=0))*0
ignorehitpause=1
persistent=0

which after experimentation in deleting the code IS the hitspark. Now heres my problem. I am stuck on implementing Said code on my characters, even with copy and paste ;x

Re: Tatsus portraits - Tetchi

2015/05/24 (d) 09:53:18

I suggest read what is written in the same file or in the of kfm add004( robot, woman, man) there mentioned for that works each variable a is the effect (spark), position x, position and only works in the add004.

Re: Tatsus portraits - Flowrellik

2015/05/24 (d) 13:22:32

thats just it. I know it works for add004 and Ive been using it. Its just that when I copied and pasted the code on a character *Test char being Ryu by POTS/Mryly edit*, it just shows blank.
I have absolutely no idea what I did wrong.

Re: Tatsus portraits - Tetchi

2015/05/26 (m) 02:31:37

First try in the char of KFM Elecbyte for you to practice and then chars that are coded without "helpers".

My first language is Spanish, if your language native ea English should be easier especially since documentation Mugen comes in English. I think the sparks of posts in some chars are coded as "helpers" which are verified after the attacks and which is the "helper" of the attack by animating spark.

Sorry translated from Google :|

Re: Tatsus portraits - flowrellik

2015/05/27 (x) 04:08:25

its ok I can understand it easily bud.
Ill see what I can do, but hopefully this doesnt give me too bad of a headache.

Re: Tatsus portraits - Tetchi

2015/05/27 (x) 07:16:14

Mood, it is difficult but not impossible. If you will achieve them compatible :-)

Re: Tatsus portraits - Flowrellik

2015/05/27 (x) 10:37:35

I'll do my best!
Btw, I love what i'm seeing so far for your fullgame, but I want to ask: will it be possible later on maybe if u can help me out? I...well... Im in a need for a revamp on Mugenmatch 2..
perhaps you can make a revamp fitting for mugen using your full game as a base?
Tatsu also updated his add004 so it can be a win in.

Re: Tatsus portraits - Tetchi

2015/05/27 (x) 16:54:36

The game I'm developing is based on the add004, contains only 20 chars, it would be a full game.

Upgrade other works, I do not consider prudent, with some exceptions.

If, if I can help, but recalls That I do not know all, only know something.

Re: Tatsus portraits - Flowrellik

2015/05/27 (x) 17:13:37

well, what I mean is maybe use your full game as a base. I love the overall feel to this game, even how you even setup the intro on cyber-mai.

Re: Tatsus portraits - Tetchi

2015/05/28 (j) 03:35:41

Thank you :-)

My work is open source.

It is a small text Between the characters, of the style SVC CHAOS.

Re: Tatsus portraits - flowrellik

2015/05/29 (v) 02:37:47

I like that alot! I honestly wish more characters had special intros like that!

Re: Tatsus portraits - Flowrellik

2015/06/05 (v) 04:42:25

Hey Tetchi! I think I got a few more people interested in add004 finally! my friend Shinrei is even trying his best to add the lifebars in IKEMEN (Think of it as Mugen with online capability Best used with a VPN).

Re: Tatsus portraits - Flowrellik

2015/06/11 (j) 03:02:42

tetchi are you there? I heard about the site shut down. Im very sorry this is happening to you ;c

Re: Tatsus portraits - Tetchi

2015/06/11 (j) 11:07:17

Hi Flowrellik.

IKEMEN is interesent proyect and with add004 is very good.

Yes my Web site in next days shut down :-( ah but remember this BSS is available for communications, save this url in your favourites :-D

Re: Tatsus portraits - Flowrellik

2015/06/12 (v) 09:48:41

oh I have owo.
And yeah Shinrei is doing an add004 experiment with Ikemen. even got the classic add004 fonts to work for the menus owo
I wonder if you can actually change around everything else in ikemen like add a title screen.

Re: Tatsus portraits - Tetchi

2015/06/12 (v) 12:17:45

I have not used the ikemen, but should be modified as MUGEN, if not then there is not much to do in the areas that can not be changed.

Re: Tatsus portraits - Flowrellik

2015/06/14 (d) 04:14:05

at least not yet. we just gotta figure out what works and whatnot.

Re: Tatsus portraits - flowrellik

2015/06/18 (j) 03:30:32

hey tetchi how are things on your end?

Re: Tatsus portraits - Tetchi

2015/06/18 (j) 17:25:32

I do not understand the question :(

Re: Tatsus portraits - Flowrellik

2015/06/20 (s) 15:45:01

How are you doing with your life? Anything new mugen related from you at all?

Re: Tatsus portraits - Tetchi

2015/06/21 (d) 04:35:38

Ah !, Well this side of the monitor when a period of rest (looking for work) and MUGEN working on TQH 0.

What is your opinion:

I'm considering changing the size dimensions of the sprites for the characters that are similar to CVS style, you consider the scale of resize I'm using is the standard for SF Sprites and Darktalkers are "good." Do they look good?

http://s11.postimg.org/pepd53ukz/mugen002.png

http://s13.postimg.org/n6c5edq8n/mugen005.png

http://s30.postimg.org/mhmo0z34x/mugen008.png

http://s30.postimg.org/v161yqbhd/mugen009.png

http://s1.postimg.org/jlauvthf3/mugen010.png

http://s10.postimg.org/66ozs0ewp/mugen003.png

http://s28.postimg.org/gyxghdjx9/mugen006.png


And others series:

http://s14.postimg.org/schbpcqgx/mugen004.png

http://s10.postimg.org/wcg8ujvcp/mugen007.png

http://s3.postimg.org/jdptxsaqr/mugen011.png

http://s10.postimg.org/rqydasuwp/mugen012.png

Re: Tatsus portraits - Flowrellik

2015/06/25 (j) 04:29:33

hmmm not bad overall bud. Im liking what I see here. I remember having to do a similar rescaling on a couple characters on my roster, Iori XIII was one of them(Low-res version), made him exactly the same height as Iori from CVS2.
btw, have you figured out how tatsu's hitspark code yet?

Re: Tatsus portraits - Tetchi

2015/06/26 (v) 05:51:42

Yeahh!

Thank for the reply.

The hitspark for the moment no :/
Analyze the use in the game, I'll be reporting whether use

Re: Tatsus portraits - Flowrellik

2015/06/26 (v) 07:28:27

you got it :3 Made a few new portraits for add004 PLUS got another creator making some new ones as well! His Gill portrait is sublime!

Re: Tatsus portraits - Tetchi

2015/06/26 (v) 07:49:15

add004 PLUS? o_O is one hack o the version oficial?

More portraits faces from other creator? Oh many news.

Re: Tatsus portraits - Flowrellik

2015/06/26 (v) 09:00:51

Nah The PLUS is the other side. I made new portraits and so did a new bud of mine XD

Re: Tatsus portraits - Ky Kiske

2015/06/30 (m) 05:05:49

Waoo!! Great Portraits. Waiting for Marco Rodriguez, Griffon and more...

Español: Me encantan los portraits para el ADD004 y espero que continueis haciendo más- (Yuka Takeuchi, Psylocke, Hisui, entre otros XD). El otro "creador/editor" de portraits soy yo:
http://mugenguild.com/forum/topics/portraits-add004-167544.0.html

Re: Tatsus portraits - Flowrellik

2015/07/01 (x) 11:20:43

I think I might give Griffon a shot. Marco I can try an edit of an existing sprite for him.

Re: Tatsus portraits - Tetchi

2015/07/01 (x) 18:47:42

For the Question of Hit Sparks, the reply:

1. Use KFM (from Elecbyte for add004) for more examples.

2. Copy the next part of code for states 200|640.


[state 0] ; hit_spark
type=varset
trigger1=movecontact=1 && (hitpausetime=12)
var(5)=1 +((var(6):=-10)+(var(7):=-37)+(var(8):=0))*0
ignorehitpause=1
persistent=0

The parameters of spark in X and Y here:
var(5)=1 +((var(6):=-10)+(var(7):=-37)+(var(8):=0))*0

Is:
-10 for X
-37 for Y

3. For ohter states of hit sparks.

State 1000|2999.

[state 0] ; hit_spark
type=varset
trigger1=movecontact=1 && (hitpausetime=15)
var(5)=1 +((var(6):=-10)+(var(7):=-60)+(var(8):=3))*0
ignorehitpause=1
persistent=0

State 3000 and other.

[state 0] ; hit_spark
type=varset
trigger1=movecontact=1 && (hitpausetime=15)
var(5)=1 +((var(6):=-10)+(var(7):=-60)+(var(8):=4))*0
ignorehitpause=1
;;op; persistent=0

4. In all states cancel the lines:

sparkno = number of spark in the cahr
guard.sparkno = number of spark for guad in the char

Example:

sparkno = s6500
guard.sparkno = s6600

Cancel

; sparkno = s6500
; guard.sparkno = s6600

5. In area from statedef -3, write the next code.

;--- hit_spark
[state 0]
type=helper
trigger1=(movecontact=1) && var(5) && (sysfvar(0)>0) && numtarget
id=152100
stateno=152100
helpertype=normal
ownpal=0
keyctrl=0
postype=p2
pos=var(6),var(7)-floor(p2dist y)
size.height=var(8)+(moveguarded)*40 ;; hit_spark
facing=1
ignorehitpause=1

[state 0]
type=explod
trigger1=(movecontact=1) && var(5) && (sysfvar(0)<=0) && numtarget
anim=f0+ifelse(movehit,ifelse(var(8)<3,var(8),3),40)
ownpal=0
postype=p2
pos=var(6),var(7)-floor(p2dist y)
sprpriority=5
ignorehitpause=1

[state 0] ; hit_flag_reset
type=varset
trigger1=var(5)
var(5)=0
ignorehitpause=1

Is easy the attachement hit spark in you char favorite.

In the screenshot, example of hit spark from the state 200 in my char Azukina.

Sorry for the very bad text in english :/

Re: Tatsus portraits - Flowrellik

2015/07/02 (j) 02:49:41

OH MY! This is gonna be SWEEEET! Thank you so much Bud :D

Re: Tatsus portraits - Flowrellik

2015/07/02 (j) 04:14:11

Ok Stuck on a minor problem: Projectiles.
I want to add said hitspark code to projectiles, mainly POTS style projectiles. help plz?

Re: Tatsus portraits - Tetchi

2015/07/02 (j) 17:14:16

Hi Flowrellik, in chars of POTS, see this example.


1. IN FILE NORMAL.ST


IN STATE 200.

[State 200, Hit]
type = hitdef
trigger1 = p2stateno != [5020, 5050]
trigger1 = animelem = 2
trigger1 = var(11) := -1
attr = S, NA
damage = 20, 0
animtype = Light
air.animtype = Back
fall.animtype = Back
guardflag = M
hitflag = MAF
priority = 4, Hit
pausetime = 10, 10
sparkno = s7010 + (random % 8)
guard.sparkno = s7000
sparkxy = -10, -76 ;ifelse((anim = 200), -82, -74)
hitsound = s2, 1
guardsound = s2, 0
ground.type = High
ground.slidetime = 12 + 2 * var(29)
ground.hittime = 12 + 2 * var(29)
ground.velocity = -5.62 * !numhelper(775) * !numhelper(775), 0
ground.cornerpush.veloff = 0;-9.83
air.type = Low
air.hittime = 18
air.velocity = -5 * !numhelper(775) * !numhelper(775), -7
air.cornerpush.veloff = 0
getpower = 72 * !var(40), 36 * !var(40)
givepower = 36, 36
yaccel = 0.5
fall.recover = 1
fall.recovertime = 120
forcenofall = !var(40)

[State Idle]
type = statetypeset
trigger1 = animelemtime(3) >= 0
movetype = I

[State 200, End]
type = changestate
trigger1 = !animtime
value = 0
ctrl = 1


WITH CHANGE, CHECK THE LINE OF CODE OF CHANGE.

[State 200, Hit]
type = hitdef
trigger1 = p2stateno != [5020, 5050]
trigger1 = animelem = 2
trigger1 = var(11) := -1
attr = S, NA
damage = 20, 0
animtype = Light
air.animtype = Back
fall.animtype = Back
guardflag = M
hitflag = MAF
priority = 4, Hit
pausetime = 10, 10
;sparkno = s7010 + (random % 8)
;guard.sparkno = s7000
sparkxy = -10, -76 ;ifelse((anim = 200), -82, -74)
hitsound = s2, 1
guardsound = s2, 0
ground.type = High
ground.slidetime = 12 + 2 * var(29)
ground.hittime = 12 + 2 * var(29)
ground.velocity = -5.62 * !numhelper(775) * !numhelper(775), 0
ground.cornerpush.veloff = 0;-9.83
air.type = Low
air.hittime = 18
air.velocity = -5 * !numhelper(775) * !numhelper(775), -7
air.cornerpush.veloff = 0
getpower = 72 * !var(40), 36 * !var(40)
givepower = 36, 36
yaccel = 0.5
fall.recover = 1
fall.recovertime = 120
forcenofall = !var(40)

[state 0] ; hit_spark
type=varset
trigger1=movecontact=1 && (hitpausetime=8)
var(5)=1 +((var(6):=-10)+(var(7):=-76)+(var(8):=0))*0
ignorehitpause=1
persistent=0

[State Idle]
type = statetypeset
trigger1 = animelemtime(3) >= 0
movetype = I

[State 200, End]
type = changestate
trigger1 = !animtime
value = 0
ctrl = 1



2. IN FILE SYSTEM.ST

CANCEL THE [Statedef -2] AND CHANGE FOR [Statedef -3] AND ATTCHATMENT THE CODE EXAMPLE:


;===========================================================================
;===============================< -2 STATES >=================================
;===========================================================================
;[Statedef -2]
[Statedef -3]

;--- hit_spark
[state 0]
type=helper
trigger1=(movecontact=1) && var(5) && (sysfvar(0)>0) && numtarget
id=152100
stateno=152100
helpertype=normal
ownpal=0
keyctrl=0
postype=p2
pos=var(6),var(7)-floor(p2dist y)
size.height=var(8)+(moveguarded)*40 ;; hit_spark
facing=1
ignorehitpause=1

[state 0]
type=explod
trigger1=(movecontact=1) && var(5) && (sysfvar(0)<=0) && numtarget
anim=f0+ifelse(movehit,ifelse(var(8)<3,var(8),3),40)
ownpal=0
postype=p2
pos=var(6),var(7)-floor(p2dist y)
sprpriority=5
ignorehitpause=1

[state 0] ; hit_flag_reset
type=varset
trigger1=var(5)
var(5)=0
ignorehitpause=1


AND REMEMBER DELETE THE [Statedef -3] OF LINE DOWN, FOR NO DUPLICATE THE LINE [Statedef -3].

Re: Tatsus portraits - Flowrellik

2015/07/06 (l) 05:47:49

I see. Will this work with projectiles as well?

Re: Tatsus portraits - Tetchi

2015/07/06 (l) 08:44:01

Is for states from Pots, check in projectiles :P

Re: Tatsus portraits - Flowrellik

2015/07/08 (x) 04:08:04

alrighty! worth the shot I guess.
Letting you know Tatsu has updated add004. Seems like he is using a new code set for his hitsparks too.

Re: Tatsus portraits - Tetchi

2015/07/09 (j) 03:31:13

Thank you for information :-)

Yes the samples is good :-D

Re: Tatsus portraits - Flowrellik

2015/07/09 (j) 17:33:00

Yeah they are, Just need to figure out the new sample. Btw, Its good to see tatsu updating his stages yes but when is he gonna release them?

Re: Tatsus portraits - Flowrellik

2015/07/13 (l) 14:36:13

OK! I was looking through the coding on tatsu's new add004 and I got the projectile portion correct! I just need to know how to do super BG and the rest XD.

Re: Tatsus portraits - Flowrellik

2015/07/19 (d) 09:53:50

Hey Tetchi are you there?

Re: Tatsus portraits - Tetchi

2015/07/21 (m) 08:05:53

Yes :-)
What happened Flowrellik? As will your project?

Re: Tatsus portraits - Flowrellik

2015/07/21 (m) 14:56:37

Hey bud! Project's still going strong and my friend Shinrei is doin POTS STYLE Edits! (I need more of that for a complete roster type of similar gameplay).
Well, so far I sorta figured out how Tatsu does his effects. the Projectile coding for his alpha effects (along with his hitspark for projectiles), and pretty much everything else shares editted code inside common1.cns for add004.
I got the BG code to work perfectly, the new hitspark code is one again a pain (Considering there is no new extra things on his 2 chars), and the projectile code, despite implementation, can get confusing, esp. if I wish to edit the projectile to do something like say make the opponent dizzy or even do a Psycho Crusher and have the effects show.
So, its been rather a confusing thing for me...then again I don't know about Mugen's code that much besides some of the bare basics :T.

Re: Tatsus portraits - Tetchi

2015/07/22 (x) 14:40:04

I understand, mind you going for the language the code is in English and the language you have :-)

I suggest focusing on the BG coding easier ;-)

I'm still working on the project full mini game will not be a big project but there is a great work done in the game.

Re: Tatsus portraits - Flowrellik

2015/07/23 (j) 03:08:42

BG is the easiest to me. Just edit a few variables, maybe animations too and whammo! it's done! I even found out how to edit to get different colors for the LVL3 hyper BG (9 total + a second BG).

Re: Tatsus portraits - Tetchi

2015/07/23 (j) 13:51:34

That's right, the bg has several choices of colors / styles, it is easier :-D

Re: Tatsus portraits - Flowrellik

2015/07/24 (v) 03:49:35

A lot easier AND gives me a chance for mass variety :D!
Now, I just need to figure out the rest as well as figuring out how the hell I should use this to update the current add004 in my SP as well as figuring out projectiles/hitsparks (Which I might need some help with since it is new code)

Re: Tatsus portraits - Tetchi

2015/07/24 (v) 09:47:59

Of course, any doubt discuss it :-D

Re: Tatsus portraits - Flowrellik

2015/07/24 (v) 17:15:41

XD Thanks bud!
Speaking of Add004, Alot of cool stuff got released!
Mr.Karate, Ryu and Evil Ryu (might be updated) are released in his add4 onedrive and 3 brand new stages in his editted stage topic!

Re: Tatsus portraits - Tetchi

2015/07/24 (v) 17:42:36

Thank for the information, Mr Karate rules!!! the portrait face of King is good in the version of CVS and no availability in the onedrive :-/

Re: Tatsus portraits - Flowrellik

2015/07/25 (s) 03:11:43

awwww what?! you can't get into onedrive? Have you tried proxy?
and yeah, Mr.Karate is awesome, Same with Gouki!
I just wish I had a version of Mugenmatch 2 that looks impressive, maybe have a taste of what your SP has for an updated look, and a victory screen.
I play with MM2 that was imported to Mugen 1.1 by a friend of mine and he forgot about that victory screen. Plus..now that I think about it, It would be nice to see a more updated appearance to it.

Re: Tatsus portraits - Tetchi

2015/07/25 (s) 07:08:04

Yes, I see the content of OneDrive, but no availability the portrait face of King style CVS, the portrait face only in the video :-/

The Look of MM2, well :-D -->

Re: Tatsus portraits - Flowrellik

2015/07/25 (s) 12:29:07

HOLY WTH! HE ACTUALLY RELEASED THIS?!!
WHAT FILE!!?

Re: Tatsus portraits - Tetchi

2015/07/25 (s) 14:06:56

No released, is my version of MM2 for MUGEN 1.1 :-P is one small work.

Re: Tatsus portraits - Flowrellik

2015/07/25 (s) 14:28:39

Then you sir are amazing! That looks so amazing! I wonder what the title screen is like XD

Re: Tatsus portraits - Tetchi

2015/07/25 (s) 18:37:06

It was just a redesign in the versus screen, other screens are the same, winner screen Ahh no, i dont have ideas :-/

Re: Tatsus portraits - Flowrellik

2015/07/25 (s) 18:40:28

well, there is always room for experimentation, maybe even looking back at your full game for insight. Im sure if you can make a hybrid of the 2 you can have a superb screenpack right there.

Re: Tatsus portraits - Tetchi

2015/07/26 (d) 03:22:35

that's how Emerged versus the screen, Which is similar to the original the MM2, but before it is displayed on the video

Screenpack moment I'm developing the game is simple but "nice" do more with Less elements, no images in HD, is not required to have "something amazing" with to 256 colors can be Realized magnificent things.

Re: Tatsus portraits - Flowrellik

2015/07/26 (d) 04:59:27

Still this is very impressive Tetchi!
If you ever need assistance or a beta tester, Let me know asap!

Re: Tatsus portraits - Tetchi

2015/07/26 (d) 10:19:52

Thanks, of course I' ll having you on my list ;-)

Re: Tatsus portraits - Flowrellik

2015/07/27 (l) 00:44:18

:3 thank you bud!
So, any idea how some of tatsu's stuff works? I got the super BGs, just need to get the hang of projectiles and new hitsparks.

Re: Tatsus portraits - flowrellik

2015/07/27 (l) 12:25:23

Hey Tetchi! Any luck yet with the hitsparks cause I'm still stumped here,
Im also looking for those tiny portraits tatsu made *the one for the character select that looks tiny*

Re: Tatsus portraits - Tetchi

2015/07/28 (m) 13:06:15

The spark well,just follow the examples (mr Ryu Karate) is easy, good or so.

Small portrait faces? 16x24 pixels?

Re: Tatsus portraits - Tetchi

2015/07/28 (m) 16:07:55

I Can Explain With An example how to Implement the "hitparks", it is simple but Because of the language barrier it's hard to write in Inglés, so I will use images.

Re: Tatsus portraits - flowrellik

2015/07/28 (m) 17:57:39

Sounds good to me and by small portraits I meant those 11x24 portraits (KOF2000 character select portraits). I know Tatsu did a set but I can't seem to find them anymore. I DID had them at one time but I accidentally deleted them ;v.

Re: Tatsus portraits - Tetchi

2015/07/29 (x) 10:39:45

Mmm some portrait here: http://akiaki.deep-ice.com

Other portrait faces in the forum of Mugen China but the forum is offline :-/

Re: Tatsus portraits - flowrellik

2015/07/29 (x) 14:52:56

That I am familiar with. I knew Tatsu made small portraits along with the lifebar portraits. Seems like I got something to hunt huh XD.
How are things on your end? Anything new with your stuff and research?

Re: Tatsus portraits - Tetchi

2015/07/30 (j) 13:28:02

Yes, I made some but not many. I Continue with the development of the Full game but at a slower pace.

Re: Tatsus portraits - Flowrellik

2015/07/31 (v) 05:04:57

any idea on how to work the hitsparks yet? this is rather confusing me.

Re: Tatsus portraits - Flowrellik

2015/07/31 (v) 11:50:27

GOOD NEWS! GEESE HOWARD CS PATCH RELEASED! Look in Mugen Fighters Guild on the Edits section for Mugen 1.0 releases. Enjoy ^^!

Re: Tatsus portraits - Tetchi

2015/08/01 (s) 19:07:37

I problem whit conextion of Internet.

Working in the tutorial for hitsparks

Thanks for the news, very interesente the CS of Geese.

Re: Tatsus portraits - Flowrellik

2015/08/01 (s) 23:59:15

It's alright bud I had that happen a couple days ago. It might be weather or maintainence idk.
Im glad to see you're still kicking bud. Also good news: Tatsu released a new stage: Golddust2014.
It's KOF 2000's Egypt stage remixxed. Very well made and perfect for Gill/Urien team XD.

Re: Tatsus portraits - Tetchi

2015/08/03 (l) 17:52:36

Thanks for the news :-)

My conexión a Internet is very bad :-/

Re: Tatsus portraits - Flowrellik

2015/08/04 (m) 10:47:30

I really hope that gets fixed soon bud.
so how are things with you?

Re: Tatsus portraits - Tetchi

2015/08/04 (m) 14:43:18

Well, I am looking for work because I am unemployed :-/

As the hitspark, patience, these days the information.

Re: Tatsus portraits - Flowrellik

2015/08/05 (x) 07:25:25

ouch. I know the feeling bud, and I hope you can get a good paying job soon. I was in a job search since I was 18 years old, and after 5 years I'm happy I have one, even if it's part time. I found out the hard lesson that during a job hunt, there are bound to be jobs that do offer hiring yes, BUT every so often said job is A) in a bad area. B) Will Discriminate you for everything they can throw out at you from gender, to age, to even experience. and/or C) Said job would only look good only to be in a bad corporation run by greedy and often bad managers that will try to get you down to borderline slavery and go for illegal means to not even pay you proper.
It's a sad world we live in but in time I still have hopes that this will change for the better.
As far as hitspark tutorial is going, Don't worry I'm as patient as ever :)

Re: Tatsus portraits - Tetchi

2015/08/06 (j) 08:51:31

News, I found a job: P
Income these days to work; but good I will receive money to pay debts and things of everyday life.

Check out the attached picture, I believe that it is easier to understand the explanation.

Check KFM for add004 and chars Ryu & Karate for more references.

Ask any questions :D

Re: Tatsus portraits - Flowrellik

2015/08/07 (v) 11:47:25

:D SWEET!
Now to figure out how to add that projectile alpha effect and we should be good to go ^^

Re: Tatsus portraits - Tetchi

2015/08/07 (v) 15:19:32

it is otherwise, please state 1000 analyzed Ryu or Karate. To apply this in chars using helpers, you need to change many things, you should look to use other char not use helpers for all their attacks.

Re: Tatsus portraits - Flowrellik

2015/08/08 (s) 08:56:00

hmm you have a point there.
I tested that state 1000 code and it does work like a charm, but there has been some iffiness to it.
1) How to apply super combo capability
2) Applying the code to energy based attacks besides projectiles like say Raging storm or Psycho Crusher
3) Adding POT's effects with it for electricity and flames.

He's got a good coding setup but at the same time pretty confusing too.

Re: Tatsus portraits - Tetchi

2015/08/08 (s) 10:56:46

1) examines in detail the state 1000, there is the answer, reads and analyzes the helper is declared in the state 1000 there is the answer to your question.

2) Scan Karate attacks, there are also the answers to your questions, for purposes of hitsparks add004 in projectiles attacks must make specific changes to each Char, there is no universal guide.

3) The effects can be maintained, it is only adding hitsparks, which does not affect the helper, but you must analyze and make specific changes in each attack.

Re: Tatsus portraits - Flowrellik

2015/08/14 (v) 07:34:49

hmm I guess you have a point there.
How are things on your end bud :D I see some new stuff goin on with your game :)

Re: Tatsus portraits - Flowrellik

2015/08/19 (x) 07:47:21

Hey Tetchi its Rel. How's the mugen project holding out?

Re: Tatsus portraits - Flowrellik

2015/08/22 (s) 11:50:03

are you busy?? I was hoping you might answer back soon :C.

Re: Tatsus portraits - Tetchi

2015/08/24 (l) 09:09:57

Hi my friend Flowrellik.

I have had very little time to enjoy the internet due to the new job. But I'm attaching the pace of work and I can have time to be here.

As you have been any news?

I continued working on the game copleto but at a slower pace, but I'm working on the project.

Re: Tatsus portraits - Flowrellik

2015/08/27 (j) 02:13:02

:) Sweets! Its good to hear that bud!
Atm I was looking at the add004 code for projectile masks. Seems like Tatsu did a decent job with the code and atm I am looking at a way to implement this on characters manually so it can work outside of add004.

Re: Tatsus portraits - Flowrellik

2015/09/01 (m) 16:40:28

TETCHI GOOD NEWS!
Tatsu is gonna release a brand new update for add004: MUGENMATCH 2.1!!

Re: Tatsus portraits - Tetchi

2015/09/04 (v) 14:57:17

Hi Flowrellik.

Thanks for the info, but the MM2, no release is only one preview, for the moment.

My web site is offline now, only avalaible this BBS for the moment :(

Re: Tatsus portraits - Tetchi

2015/09/04 (v) 17:42:45

Flowrellik, avalaible now the MM2, GO!!!!

Re: Tatsus portraits - Flowrellik

2015/09/05 (s) 15:16:34

OOOH I GOT IT!
Very good looking for an SP, and pretty reliable too. Only beef I got so far are some of the things like him mispelling training.
Other than that, maybe with your skills, maybe you can do a slight edit this SP with some of your H-Mugen stuff too (The fun stuff not so much the NSFW stuff but if u want to I won't judge).

Re: Tatsus portraits - flowrellik

2015/09/14 (l) 23:49:15

hey tetchi How are things on your end? Apparently KOFXIV is coming to PS4.

Re: Tatsus portraits - Tetchi

2015/09/17 (j) 02:01:11

So far the activities have me work with my daily activities limited time but still developing projects that I have for MUGEN.

The new KOF PS 4 sounds interesting.

Re: Tatsus portraits - Flowrellik

2015/09/18 (v) 09:03:11

Ikr? Also I have an idea in mind for mm2: a hybrid screenpack. thing is, in dealing with tatsu's SP...Theres gotta be a way to upand increase the size from 270, like a high res version but still pixelated.

Re: Tatsus portraits - Tetchi

2015/09/20 (d) 18:26:16

Well just you have to set the resolution in which it played in the system.def

Re: Tatsus portraits - Flowrellik

2015/09/23 (x) 12:36:23

true. either that or resizing the sprites manually.
btw, I got something to show you
Ive been working on a specialized code that is similar to what tatsu made for his effects for his projectiles and whatnot.
the image shows Geese's Reppuken yes, but in a much more solid appearance while still maintaining alpha. I've been working on this for quite a while now and I used a hybrid code of 2 afterimage codes and a palfx code. Now I'm just hoping whether or not I can either A) fix it up right or B) maybe find a better cleaner coding setup.

Re: Tatsus portraits - Tetchi

2015/10/02 (v) 16:44:52

Hi my friend.


Interesting work, Reppuken in Full HD :D effects in F-HD

Re: Tatsus portraits - Flowrellik

2015/10/02 (v) 23:01:17

prety much! I just need to figure out how to mess with the values to make it less....reddish hue.
Heres the code so far. Maybe you can help me out with this?
----Alpha booster FXmask----
[State 8000, AfterImage]
type = AfterImage
trigger1 =1
time = 99
length = 2
palcolor = 0
palbright = 0,0,0
palcontrast = 000,200,000
palpostbright = -30,0,0
paladd = 255,255,255
palmul = 255,255,255
timegap = 1
framegap = 1
trans = sub
ignorehitpause=1
[State 0, AfterImage2]
type = AfterImage
trigger1 = !Time
Length = 6
PalBright = 12,12,12
PalContrast = 120,120,120
PalAdd = 0,0,0
TimeGap = 6
FrameGap = 6
Trans = Add
Time = 9999
[state 0] ; fx_mask
type = PalFX
trigger1 = 1
time = 0
color = 256
add = 128,128,128
mul = 256,256,256
sinadd = 256,256,256,256
invertall = 0

-----------------------------

PS: long time no speak and Tatsu upgraded his add004 with some new features + brand shiny new portraits.

Re: Tatsus portraits - flowrellik

2015/10/12 (l) 11:27:53

hey tetchi how's life :)

Re: Tatsus portraits - Tetchi

2015/10/16 (v) 20:16:39

Hello flowrellik.

Many work and small time for other things in it`s side of monitor :(

Thank you for the informtaion of update of add004, the new items is cool :D

And you, how`s life :)

Re: Tatsus portraits - flowrellik

2015/10/16 (v) 22:59:57

so far so good, been busy thanks to my job but I'm still around. I completed the HD code for projectiles, which I gladly call "Projectile Alpha Booster Code".
I've had nothing but amazing results so far and I might even just add this to my entire roster :)

Re: Tatsus portraits - Tetchi

2015/11/01 (d) 20:17:12

Interesent :-)

Some news?

Sorry for the delay in responding, I engaged in school activities because of my engineering degree examination.

Re: Tatsus portraits - Flowrellik

2015/11/03 (m) 14:30:45

well, the most interesting news now is well
A) I've been making some special ambience osts with sound + music combined for stages
B) Been studying mugen stages for a while now and I'm making my own atm
and
C) Alpha booster code works but need to find out why colors of reddish hue appear more so than colors of say blueish hue.

Re: Tatsus portraits - Flowrellik

2015/11/20 (v) 11:02:37

Hey tetchi how's life?

Re: Tatsus portraits - Tetchi

2015/11/26 (j) 06:44:52

Hi Flowrellik.

Wonderfull :D

Activities because of my engineering degree examination, finish, I Ingeniero :D

In some days back of M.U.G.E.N, the proyect of TQH 0 and others continue.

Re: Tatsus portraits - Flowrellik

2015/12/04 (v) 13:53:59

HEYS!
How's the holidays bud?!
I made my first stage a while back at MFG! Kyokugenryu2014 is the name!

Re: Tatsus portraits - Tetchi

2015/12/17 (j) 17:56:28

Hey Flowrellik :)

Holidays is good days :D

Excelent work :) stage is cool, thank you for the news.

In Juanary new site on-line :)

Re: Tatsus portraits - Flowrellik

2015/12/24 (j) 19:01:10

SWEET! I can't wait to see bud. Still confusing on doing character editting but I hope in time I can learn how to apply tatsu code better.

Re: Tatsus portraits - Tetchi

2016/01/08 (v) 06:07:10

Hi my friend Flowrellik, happy new year :D

New site, new URL http://tetchi.mugenimperiolatino.com

The site is in W.I.P. online in days :D

Re: Tatsus portraits - Flowrellik

2016/01/24 (d) 16:39:02

Sighs, Hey Tetchi.
So far 2016 has its ups and downs for a beginning.
Alot of my favorite musicians are dead, and Shinrei at MFG managed to get a copy of Tatsu's add004 fullgame....and he's not sharing.
I've been yearning to try out his works for a long time and he just upped and shoryuken'd my face.

Re: Tatsus portraits - Tetchi

2016/01/25 (l) 17:06:54

Hi my friend.

It is a good start to the year in some things but not others.

A copy of the full game from Tatsu? Well you may having a copy who are beta-testers of add004, not worry bases for conversions to add004 are in the chars that left Tatsu, one need only analyze and devote time to make.

Have you web site? Is for banner exchange, check my web site new items ;)

Re: Tatsus portraits - flowrellik

2016/01/27 (x) 03:27:02

I have no website and the game was sent to shinrei by tatsu himself, probably through youtube.
wait are u a beta tester?

Re: Tatsus portraits - Tetchi

2016/01/28 (j) 16:52:31

No, no beta tester.

Keep in contact friend.

Re: Tatsus portraits - flowrellik

2016/01/29 (v) 15:05:31

well, Tatsu released his Sakura. So now there's Ryu, Evil Ryu, Sakura, Mr.Karate and Hon Fu that are released. Not bad overall.

Re: Tatsus portraits - Tetchi

2016/01/29 (v) 16:07:35

Well, little by little it may be collecting the chars.

Re: Tatsus portraits - flowrellik

2016/01/31 (d) 04:34:27

That'll be something to see right there. I just wish Tatsu would read the damn e-mails.
anywho, anything new with you lately?

Re: Tatsus portraits - Tetchi

2016/02/01 (l) 08:06:56


I guess if you read them, but not responding

I'm developing TQH 0, I'm in the realization of the end for each character.

Re: Tatsus portraits - flowrellik

2016/02/04 (j) 06:32:49

hmmm, you know, i've been thinking..since his full game is private for god knows what, perhaps it would be a good chance to try out his system. Tatsu already released 4 chars so far and it might be enough data to fully understand what's what too.

Re: Tatsus portraits - Tetchi

2016/02/04 (j) 09:42:15

Well, private is private :P

With the 4 characters that there is more than enough to see and understand how to apply the helpers, Sakura is good a little more information in a few attacks, but it is simple to couple the characters.

Relax, perhaps gradually will be placing the characters to download in the cloud, should visit to see what's new.

Well, shinrei, maybe do not answer messages of possibly requests, I think only request things, it is not very pleasant.

Re: Tatsus portraits - flowrellik

2016/02/04 (j) 17:20:46

I guess you have a point. Hell I whipped up a few add004 portraits for him and everyone, one of which is purely original and done from scratch: SFIII's Q!
I'll admit its gonna take a bit of time to figure out tatsu's method but if we figure out his methods of how he does things we could probably make our own series out of it. Personally it would be nice to add a sort of twist to the gameplay like custom combo or even MAX mode, but its just perfect the way it is.

Re: Tatsus portraits - Tetchi

2016/02/06 (s) 09:27:45

In previous versions there was the possibility of three different modes of power bar, but in version 1.0 and 1.1 are no longer available such.

It is easy to reconcile the Char to add004, the instructions are in English and MUGEN in their documentation and code easier to understand, it's your native language.

Re: Tatsus portraits - Flowrellik

2016/02/09 (m) 12:06:56

hmm you have a point. I just need to understand coding abit better to figure out what's what and MAYBE figure out how to add stuff like EX attacks and whatnot.
Btw, anything new from you lately?

Re: Tatsus portraits - Tetchi

2016/02/09 (m) 19:20:38

It could help you clear your doubts, if you wait more time in the new version of TQH 0, you'll find many "tip" that can help you as examples to support the Char to add004.

Continue to develop the new version of TQH 0 in coming weeks will be available in beta.

Re: Tatsus portraits - flowrellik

2016/02/10 (x) 15:58:02

Fantastic :D
Btw, One thing I really liked about tatsu's projectile effects...It reminds me abit of a game I liked playing: Fraxy
http://download.chip.eu/ii/4719303512_5824d99a61.jpg
In this game you make your own bosses and you fight them :D

Re: Tatsus portraits - Tetchi

2016/02/11 (j) 08:17:33

Yes, some effects is very good. Check the index of my website ;)


Interesent game, similar a Babel Sword :P

Re: Tatsus portraits - Flowrellik

2016/02/12 (v) 00:31:23

It kinda does in a way but more sidescroller top surface type.
Also mind sending me a link to this index?

Re: Tatsus portraits - Tetchi

2016/02/13 (s) 07:55:06

Thank you, it's interesting but for now M.U.G.E.N :D

Re: Tatsus portraits - Flowrellik

2016/02/17 (x) 17:11:46

DUUUUUUUUUUUUUUUUUUUUUUUUUDE! BEST NEWS YET!
ADD004 UPDATED! NOW, THE TAG CODE CAN BE USED FOR ANY LIFEBARS! JUST ADD THE SET FROM HIS ONEDRIVE TO YOUR EXISTING MUGEN AND PLAY USING Mugen.exe!!

Re: Tatsus portraits - Tetchi

2016/02/19 (v) 05:25:10

Yeah!! :)

Re: Tatsus portraits - Flowrellik

2016/02/20 (s) 17:37:03

hey bud hows it been?!
I just tried out the new add004 on my cyberbots sp. So far so good, though one problem I see is with one character, Blodia by Kong, is unable to diagonal jump forward or back for some reason.
Another problem was with add4pie on Z-Gouki by N64Mario, and being unable to fire projectiles for some reason, only to find out that it merges the state files together as one solid state file for Z-gouki...for some wacked out reason. Need to find the tag/assist code so I can rework it from there.

Re: Tatsus portraits - Tetchi

2016/02/22 (l) 09:47:11

Mmmmm

For proyectiles use:


In state, incude:

id=1020
projid=1020

And this:

;;--- hit_spark
[state 0] ; hit/guard_spark
type=helper
trigger1=projcontacttime(1020)=1 && numtarget(1020) && (sysfvar(0)>0)
id=152100
stateno=152100
helpertype=normal
ownpal=0
keyctrl=0
postype=p1
pos=facing*floor(target(1020),pos x-pos x-5),floor(target(1020),pos y-pos y)-60
size.height=ifelse((projhittime(1020)=1),3,44) ;; hit/guard_spark - 3 is type spark blue,2 is yellow, 4 is morado, 44 is guard
;;op; ignorehitpause=1
facing=-1


It is understood?

Re: Tatsus portraits - flowrellik

2016/02/22 (l) 13:51:52

eeeh not really.
Hell I can't even figure out why bloodia can't jump forward or back.
Think you might be able to help?

Re: Tatsus portraits - Tetchi

2016/02/22 (l) 17:50:29

How can I help you?

Re: Tatsus portraits - flowrellik

2016/02/23 (m) 13:51:57

I think I got this somewhat sorted out. Its gotta be something to do with the common file inside Blodia.

Re: Tatsus portraits - Tetchi

2016/02/23 (m) 17:40:51

Ok.

Any questions, feel free to comment.

Re: Tatsus portraits - Flowrellik

2016/02/26 (v) 20:23:44

Alrighty :)
Btw, how are your projects coming up?

Re: Tatsus portraits - Tetchi

2016/02/27 (s) 17:32:19

I'm still in development project TQH0, for now I'm focused on.

Re: Tatsus portraits - Flowrellik

2016/03/02 (x) 17:30:58

Sounds like a plan :). I hope to see it completed soon bud :)

Re: Tatsus portraits - flowrellik

2016/03/14 (l) 11:15:06

hey bud hows life?

Re: Tatsus portraits - Tetchi

2016/03/14 (l) 17:32:22

Hi Flowrellik.

For moment, only work and more work :/

Re: Tatsus portraits - flowrellik

2016/03/23 (x) 14:46:36

Hey bud what's new? Tatsu updated his add004 and his youtube channel shows two of his updated stages: geesetower and Sky Noah. So far no release as of yet though. Seems like with all these different versions of add004 we might be getting alot of variety to what we truly want XD.

Re: Tatsus portraits - flowrellik

2016/04/03 (d) 18:37:27

Hey Tetchi how's life? My Cyberbots Fullgame is almost completed. Just need to figure out how to do that energy bar thing for weapon/booster and better tactics for arm ripping.

Re: Tatsus portraits - Tetchi

2016/04/08 (v) 10:20:16

Hi flowrellik.

Wow! Interesting news. You share a project video?

Re: Tatsus portraits - Flowrellik

2016/04/08 (v) 14:02:13

unfortunately no vid, BUT I think I can give ya atest run after I get everything back in. I got my new PC FINALLY and been giving it some testruns. Damn thing's a beast :).
I cannot wait to get all my projects done with this. My HP may have been dying out but I made use with it for 5-6 years. To me that's a good long time.

Re: Tatsus portraits - Tetchi

2016/04/10 (d) 06:56:50

Ah!, good if there is opportunity to at least one image can share it.

Re: Tatsus portraits - Flowrellik

2016/04/10 (d) 13:11:34

oh I will soon enough :). I've been happy with the results. Just need assistance on character coding though. I want to make the arm detach abit longer like ZAI's chars + maybe add a sort of system for ammo and boosting (again like ZAI's chars). I just need to get the sprites for them readied up.

Re: Tatsus portraits - Flowrellik

2016/04/10 (d) 13:13:54

BTW, I've been meaning to ask you. Has there been any sort of conversion of the ORIGINAL add004 for mugen 1.1 yet?(The one with the groove select like your old THQ game)? I was wondering since there's the new one out, and we still got the old one too...maybe there can be a way to make a sort of groove system out of it?

Re: Tatsus portraits - Tetchi

2016/04/14 (j) 06:02:30

Ok, good luck with this project.
-------------
No, no conversion of add004-Original to 1.1.
I guess if you could, but it would recode all

Re: Tatsus portraits - flowrellik

2016/04/14 (j) 09:27:55

hmmmmm. that might be a minorsome problem yeah...But if we can figure out how the bars work it can be done right? Be nice to have a groove select, each having its own little specialty :D

Re: Tatsus portraits - flowrellik

2016/04/16 (s) 10:24:38

ADD004 LATEST UPDATE NOW! HE BROUGHT BACK THE GROOVES! Works only with the 004.bats. so now we got 004 for add004, standalone tag, BS Tag with strikers, and SVC Chaos tag. Not bad

Re: Tatsus portraits - Flowrellik

2016/04/20 (x) 10:54:41

hey bud how's it been? I got a great deal of my mugen stuff back. Just need to get my final remnants out and I'll be having everything I need back inside my PC safe and sound :D

Re: Tatsus portraits - Flowrellik

2016/04/25 (l) 06:30:59

Hey Tetchi. Question: I have one of your previous THQ games, and I was wondering if I can borrow a stage out of it? It looks like a good stage for Kim and the Korea team.

Re: Tatsus portraits - flowrellik

2016/04/27 (x) 11:14:08

well, I came to the conclusion of making my own from scratch. Expect to see a new stage show up on MFG/MFFA soon.

Re: Tatsus portraits - Tetchi

2016/04/27 (x) 15:08:01

Hi my friend Flowrellik.


All work I have done in MUGEN, is free to use, is open source.

Please use it and also use it as a basis for your work.

Re: Tatsus portraits - flowrellik

2016/04/28 (j) 03:52:13

do you happen to have stage rips from garou mark of the wolves by chance?

Re: Tatsus portraits - Tetchi

2016/04/28 (j) 13:37:21

No, I do not have material GMOTW.

Re: Tatsus portraits - flowrellik

2016/04/29 (v) 10:11:36

darn. guess I'm on my own on this one..Thanks anyways.

Re: Tatsus portraits - Tetchi

2016/05/05 (j) 05:41:29

Hi my friend Flowrellik.

Check the web site:
http://tetchi.mugenimperiolatino.com

Progress of TQH 0. Some opinion

Re: Tatsus portraits - flowrellik

2016/05/07 (s) 09:57:59

I love it! I still wish I knew how you did the hitspark code like that. when I get my chars out of that external hard drive and work them out maybe you can teach me heh. So far I got stages going for me, but I still need to find some garou stage rips or someone who can help me rip something out of the sprites....mind if you can help me out there real quick?

Re: Tatsus portraits - Tetchi

2016/05/07 (s) 13:58:25

It is good to know that you will be pleased as the result of using the add004.

Extrarer time sprites do not have, but you can auxiliarte visiting various sites that have hosted packages sprites, I'm sure there must be the GAROU.

Re: Tatsus portraits - flowrellik

2016/05/08 (d) 07:11:02

well, do u have time to extract something out of existing sprites?

Re: Tatsus portraits - Tetchi

2016/05/12 (j) 11:55:05

Mmm, well in the forum of MFG or forum MIL, is possible one base of datos of sites.

Re: Tatsus portraits - Flowrellik

2016/05/20 (v) 02:04:13

hey bud whats new? I managed to get the stage 99% completed so far. Just need to figure out how to get one lousy BG Ctrl fixxed and it's good for release :)

Re: Tatsus portraits - Tetchi

2016/05/20 (v) 06:13:02

Excellent. Then a short while to fully meet your project.

Re: Tatsus portraits - Tetchi

2016/05/25 (x) 17:42:49

Thank you, great news !!! :D

Re: Tatsus portraits - flowrellik

2016/05/28 (s) 03:33:07

Hey tetchi! How do you like the stages?

Re: Tatsus portraits - Tetchi

2016/05/29 (d) 17:51:53

Very good work!!!

Only mmm, small detail, check the DEF of KoreaMarket2014, in te label [infor], see:

[Info]
name="KoreaMarket2014"
displayname="KoreaMarket2014"
Author="Flowrellik + Vegaz Parelli"
versiondate=08,08,2014
mugenversion=1.1
mugenversion=1.1


Double line of "mugenversion".

Good parallax

Re: Tatsus portraits - flowrellik

2016/05/30 (l) 06:03:07

yeah that was a mishap on my end XD.
I'm happy Vegaz helped me out with some of the parts with the stage. Idk what stage to do next heh. Bad enough I started thinking about recollecting KOF Chars with 2k2um game style.

Re: Tatsus portraits - Flowrellik

2016/06/04 (s) 09:18:57

Hey Tetchi! How's life treating you on your end? I have found a slight problem with add004 on one of 119way's characters, preferably Blanka. Now, I can't seem to get Blanka to get the third groove for the 004.bat series. He's got one and two, but no three.

Re: Tatsus portraits - Tetchi

2016/06/07 (m) 00:18:41

Mmm, I do not understand, please more information :(

Re: Tatsus portraits - Flowrellik

2016/06/08 (x) 13:49:56

well here's what I'm dealing with. Blanka when patched with the add4pie works well, but the problem with him is with the latest add004 on the 004.bat files, he will only get 2 out of the 3 groove meters when played in single mode(The standard add004 and the Max bar mode). Idk if there's a fix for that. I'm considering to have an add004 made for neogeo based characters, portraits and all. I just need to figure out how hitsparks will work, maybe figure out editting for things like custom combo and MAX Mode, stuff like that, which I wish I had help with since i have somewhat no idea what I'm doing for characters

Re: Tatsus portraits - Tetchi

2016/06/09 (j) 17:11:05

What I can recommend is to re-build the char, would be the best and you will not be complicandote that works or not, you already have basic coded states and attacks so you have more than half the work.

Re: Tatsus portraits - flowrellik

2016/06/10 (v) 15:09:15

well that is true. Also found out my problem with blanka, he only had 4 pals so I gave him 2 more. Fixxed it easily :).
now to look back at god knows how many messages and get the coding for guarding and whatnot XD.

Re: Tatsus portraits - flowrellik

2016/06/12 (d) 14:58:15

http://mugenguild.com/forum/topics/anyone-here-being-banned-my-huge-butt-no-reason-all-174638.0.html
get what you can and haul ass. Mugen archive is becoming a no-fly zone for mugen, and is marked as a malware site due to adfly-encrypted download links within the download section. worse yet the admin is proven to be unworthy and overall piss poor on management and has banned me for life for no reasoning besides to boost his ego.

Re: Tatsus portraits - Tetchi

2016/06/13 (l) 17:50:34

Hi my friend.

To: 06/10/2016 (v) 15:09:15
Yeah, Blanca fixxed :D for more chars you already have knowledge, I hope not entangled find the arrangement.

Re: Tatsus portraits - Tetchi

2016/06/13 (l) 17:58:53

To: 2016/06/12 (d) 14:58:15

Moderation / administration is complex, not only to act, one should think how to act.

Mugen archive, is one website, mmmm well warehosue.

In my years I've been in the environment of MUGEN (which is more than a decade), for much less would have closed the site, not just for doing that sort of thing and for using such maneuvers, today is more tolerant MUGEN community, but still always be a unwritten rule and implicit in all that we form this community: "RESPECT".

Re: Tatsus portraits - flowrellik

2016/06/14 (m) 05:28:44

yeah well tell that to the admins over at mugen archive. It's been confirmed they have done uneccessary bans on innocent members, abuse of admin power, not to mention using adfly for existing members for download and marking every member there as lurkers? Give me a break! MFFA is much better choice than these idiots. Hell even Oldgamer confessed about the situation and he was a bystander/Moderator over there!

Re: Tatsus portraits - flowrellik

2016/06/23 (j) 16:44:34

hey, whats new so far? Tatsu is back with add004 update (Fixxes) + a new stage :D

Re: Tatsus portraits - Tetchi

2016/06/24 (v) 13:50:22

For moment, little "holidays" but in next week, new work :P and less time for M.U.G.E.N and proyec slow :/

Oh yeah! Great News. Thank you my friend :D

Re: Tatsus portraits - flowrellik

2016/07/08 (v) 06:44:59

Hey tetchi I havea question: how do you change .fnt files?

Re: Tatsus portraits - Tetchi

2016/07/09 (s) 13:27:44

Hi my friend.

Change fnt file in MUGEN? Well check

http://shenronmugen.free.fr/outils.php

In section Font Editor, I use it.

Re: Tatsus portraits - Flowrellik

2016/08/20 (s) 17:08:44

Hey Tetchi!
How's life on your end? So far I've been trying at hand to get a good set of KOF chars for add004. Seems like I've succeeded in getting a good decent few so far. atm I've been trying my hand in looking up add004 code again so they can have the hitsparks from add004 to merge with the char. may seem like an iffy idea in the beginning but I'm positive that the outcome might be unique :)

Re: Tatsus portraits - Tetchi

2016/08/23 (m) 19:29:06

Hello Flowrellik!!!

With work, work and more work on this side of the monitor, very little time for MUGEN, but I've had a chance to repair an old char that I developed and again I am sharing, visit the site and download, if you have opportunity share the news , to your judgment :)

Ah, the char is supported in the add004 ;)

Re: Tatsus portraits - Flowrellik

2016/08/26 (v) 04:46:03

that I know about. One thing I find iffy is when I do that HDSM super BG code, some characters have that minor pause THEN that (Most confusing being Don Drago's chars). I've yet to figure out how to fix that + I tried my hand at hitsparks again. Seems like Its a tad confusing since I still have the normal hitsparks still around with the actual "add004esque" Hitspark

Re: Tatsus portraits - Tetchi

2016/08/27 (s) 16:57:58

Mmmm HDS Super BG mmm, the start of the new Czech state or end of the previous preceding, sometimes by the way is declared the next state does not work the Super HDSM BG.

Which is the problem with hitsparks?

Re: Tatsus portraits - flowrellik

2016/08/29 (l) 13:28:52

I still have the problem of the existing animated hitspark appearing on top of the other hitspark.
Also found out that when I placed the hitspark code via command.cns, certain moves do not happen (mainly supers)

Re: Tatsus portraits - Tetchi

2016/08/29 (l) 17:59:33

Mmmm, hitspark in the char with helpers mmm.

Yes, modific the code generate error with other things :/

Re: Tatsus portraits - flowrellik

2016/08/30 (m) 17:04:51

Idk, maybe there's something missing I forgot to do.
Btw, recently I've been trying my hand in learning something new in 3D, and I think I got a good grip on it.
If all goes well I could have 3d animation as part of my skillset :3!

Re: Tatsus portraits - Tetchi

2016/09/03 (s) 17:03:02

Wow 3D!!! Interesent, mmmm some work for MUGEN in 3D?

Re: Tatsus portraits - flowrellik

2016/09/04 (d) 04:43:22

not sure about that, but atm I'm trying my hand in 3d animation. SHIN GOJIRA Ver. Rel Stage 1.
http://www.deviantart.com/art/Shin-Gojira-ver-Rel-Progress-Rigging-Completed-629368577

Re: Tatsus portraits - Flowrellik

2016/10/04 (m) 13:04:34

Hey Tetchi how's life? I have a question to ask you: How good are you in hunting characters?

Re: Tatsus portraits - Tetchi

2016/11/07 (l) 03:25:31

Hi Flowrellik.

Many work in this side of monitor :/

In nexts days, working in things MUGEN :)

Some news?

Re: Tatsus portraits - Flowrellik

2016/11/07 (l) 07:42:32

well, tatsu made some more new stages, I've been working on a full game project with a character select type based on the PS1 game "Evil Zone" and trying to get my roster setup/combined with add004.

Re: Tatsus portraits - Flowrellik

2016/11/09 (x) 18:20:02

OK I seem to be stuck on something.
Idk how to apply add004 hitsparks on projectiles.
I can do it perfectly with standard movesets and whatnot but not so much with projectiles.
I'm using Shammomega's Ryu as a base. Can you help me here plz?

Re: Tatsus portraits - Tetchi

2016/11/10 (j) 13:02:19

I check the news stages of Tatsu, very good.

Yes, contact in this forum via PM

Option 1
http://www.mugenimperiolatino.com/Main

or

Option 2 - (NSFW +18)
http://mugenhentai.crearforosex.com

Or for this BBS in new thread :)

Re: Tatsus portraits - Flowrellik

2016/11/28 (l) 06:31:27

Tatsu's getting better and better!
Add004 update + Dan and Nakoruru released!

Re: Tatsus portraits - Flowrellik

2016/12/09 (v) 19:29:34

Hey Tetchi how's life?!
I've been on hiatus from MUGEN for a while due to RL stuff but I found out that Chuchoryu made a few SNK type SFEX Chars, Armin_Duf's making SFEX Chars, Vega Dan and Nakoruru are released by SHiyo + an update from add004 and whatnot.
Atm I'm still confused as to how to implement the add004 hitsparks onto characters but give it time and I will learn :).

Re: Tatsus portraits - Flowrellik

2016/12/09 (v) 19:30:43

By characters I mean for projectiles. everything else I learned easily!

Re: Tatsus portraits - Flowrellik

2017/01/23 (l) 14:50:40

Hey Tetchi!!
Long time no speak bud how's life?!
I have a question to ask of you. Are you good with projectile coding, esp with type = projectile?
I ask because I am stuck on a problem in regards of adding add004's hitsparks to said projectiles. I got the normal sprites to work, but the rest is history.

Re: Tatsus portraits - Tetchi

2017/01/30 (l) 07:28:48

Hi Flowrellik.

Happy new year :)

Yes, what is you dude?

Re: Tatsus portraits - flowrellik

2017/01/30 (l) 14:48:46

well, two things
1) Cannot get hitsparks from add004 to work with projectiles (Not my forte codewise)
and
2) Found out how to edit add004's common01.cns to have different powerbars by palette, and even more so implemented this in Team mode! Kinda like SFA3's ISM Bars with a twist :D
Tag mode is next and it might be tricky so Cross your fingers!

Re: Tatsus portraits - Tetchi

2017/02/05 (d) 18:54:48

Ok.

1) Is easy. Some char for example? Note char opensource

2) Mmmm, mmmm this mode in old version of add004 (winmugen) mmm one version for MUGEN 1.0 create Tatsu, I find in my backup.

Re: Tatsus portraits - flowrellik

2017/02/07 (m) 17:52:03

1) any character that has type=projectile for the projectile code.(Note it is the hitspark, not the projectile animation for after hitting someone)

2) Well I got TEAM MODE to work with this system, now it is just the matter or trying to get TAG MODE to work with this too (how about that, it will be CVS2 all over again :D).

Re: Tatsus portraits - Tetchi

2017/02/08 (x) 17:35:34

1) Use this code:

In state, insert or change for your numers

id=220
projid=220



And insert this helper:


;;--- hit_spark
[state 0] ; hit/guard_spark
type=helper
trigger1=projcontacttime(220)=1 && numtarget(220) && (sysfvar(0)>0)
id=152100
stateno=152100
helpertype=normal
ownpal=0
keyctrl=0
postype=p1
pos=facing*floor(target(220),pos x-pos x-5),floor(target(220),pos y-pos y)-60
size.height=ifelse((projhittime(220)=1),3,44) ;; hit/guard_spark
;;op; ignorehitpause=1
facing=-1

See the numer 220, in this example, change for you numers.


2) Check, I only use for moment the version BS of add004 :P

Re: Tatsus portraits - flowrelllik

2017/02/13 (l) 16:26:58

aaaah ok :). Worth a shot to try!
Btw, I need your help. I'm CSing Fervicante's Chun-li (SVC CHAOS Sprites), and I was wondering, can you send over some sprites? Mainly your version of Chun-li doing her throw(if she has one)?

Re: Tatsus portraits - Tetchi

2017/02/13 (l) 17:48:25

I made a CHUN-LI version of SVC CHAOS, check the SFF, but it is not available for the moment in the site, next dates I will put an updated version.

Re: Tatsus portraits - flowrellik

2017/02/21 (m) 09:53:39

Hey Tetchi how's life? Seems like Shiyo updated both add004 and his MM2 sp! Looks a bit different (mainly the main menu) and has a new intro opening now :D

Re: Tatsus portraits - Tetchi

2017/02/21 (m) 18:20:13

For momento work, work and more work :( and small celebration of brithday :P

Sip, the new look of add004 is interesent update.

And You?

Re: Tatsus portraits - flowrellik

2017/05/18 (j) 03:49:09

well,despite some time it seems like I found a couple characters that are rather weird in mugen1.1's add004.
Crosscat's Maxima type-b and 119way's Nakoruru have messed up intros (along with Maxima having missing sounds too).

Re: Tatsus portraits - Flowrellik

2017/08/01 (m) 09:01:45

Hey Tetchi how's life working on your end?
Seems like Tatsu found a fix for Maxima Type-B and Nakoruru. Atm I'm getting back to the swing of things mugenwise.

Re: Tatsus portraits - Tetchi

2017/08/03 (j) 06:17:55

Hi flowrellik.

For moment in pause for the drawing of edings from TQH 0.

Oh, very good news, fix this chars is open new forms for patch chars in add004.

Re: Tatsus portraits - Flowrellik

2018/04/19 (j) 15:10:34

Hey Tetchi you still around?

Re: Tatsus portraits - Tetchi

2018/04/23 (l) 05:56:36

Hi Flowrellik.

Yes, here I am.

Some time without knowing about you. Something new with your project?

By the way I have shared a version of the project that I am making your opinion would serve me to improve.

Re: Tatsus portraits - Flowrellik

2018/05/09 (x) 13:19:48

You're really making strides that's for sure heh.
atm I'm trying to balance life, work and hobby down pat but lately I've been down to the point where I think I want to save up and move out to a new state.

Re: Tatsus portraits - Flowrellik

2018/07/14 (s) 09:25:01

Hey Tetchi question, do you happen to have discord at all?

Re: Tatsus portraits - Flowrellik

2019/08/07 (x) 02:32:57

Hey Tetchi long time no speak! I need your help with something: Do you have the OLD version of Add4? I have a friend of mine looking for it.

Re: Tatsus portraits - Tetchi

2019/08/12 (l) 18:51:55

Hi Flowrellik.

Long time without exchanging lines.

At the moment I do not have an earlier work of ADD004, but there is still the possibility of finding previous versions on the web.

What news can you tell me about your projects?

Re: Tatsus portraits - Flowrellik

2020/01/16 (j) 05:23:51

Atm I'm back in stage creation!
I made Arena2014 and By today a new stage will be released!
http://mugenguild.com/forum/topics/arena2014-new-decade-release-188829.0.html

Re: Tatsus portraits - Tetchi

2020/02/04 (m) 18:31:51

HiFlowrellik.

Great stage!

Thanks you for shared :)

Happy new year 2020.

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